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BuildEnterprise02

David Merriman's Flying Sub project

part 1 page 3

dmerrimanflysubproj107t

We're looking at the stern of an effects miniature. This one is relatively detailed but shows the wear and tear of long time handling. I don't think the miniature, at the time of this shot, had undergone any serious restorative work. This and like photos were instrumental as I worked to re-create the nozzles, door, and corrugated panels as I manufactured the masters needed to upgrade and super-detail the Rick Teskey kit of the FS-1.

Though I had William Creber's studio drawings of the craft, they did not reflect the actual models built by the Twentieth Century-Fox Carpenters. There was a lot of ' Model Builder license' and undocumented Art Department changes as work progressed during their construction back in the early sixties. The miniatures are clearly at odds with the studio drawings I have of the vehicle, yet the old Aurora kit of the FS-1 is faithful to those drawings. Set within the miniatures door may be the nozzle end of a smoke flair mounting tube?

As applied to effects miniatures the word 'practical' identifies features of the miniature that are fabricated to perform specific functions. If the studio drawings indicate to the Model Builders that the miniatures hatch has to be 'practical' it means that that hatch has to mimic, to some degree, the operation of a real (prototype) hatch; it has to open and close in a realistic manner. Further, keeping with the hatch example here, if the practicality of operation extends to the need of having the miniatures hatch hand-wheel turning and working a locking ring or array of securing dogs, then that more complex requirement will be outlined by narrative and/or a detailed auxiliary drawing and built into the mechanism. The Art Department dictates, the Carpenter/Prop/Miniature/Paint Shop does.

Practical features incorporated by an FS-1 effects miniature would included: air-bubble generator to leave a visible wake through the water; lit searchlights; opening hatches; liquid dye ejection (not confirmed); operational manipulator claw arms; deploying/ retracting landing gear; operational landing arresting hook; interior detailing and lighting; mounting for smoke-flair; very light weight for 'Lydecker rig' aerial work; and had to have the mass and robustness to survive high-speed water impacts at the effects pond during shots representing the FLYING SUBMARINE making the transition from air to water 'flight'.

As the FS-1 Effects miniature(s) had to do so many things for so many episodes it would have been impossible to incorporate all the above features into one model. The solution was a common one for the industry: make several FS-1 miniatures, each outfitted to perform one or more of the above functions. Making many models of a like subject, each incorporating one or more special features, though not an elegant solution, does make good sense.

Multiple miniatures, all externally looking the same (well … ideally they would all look the same), reduces single unit complexity and provides the production crew with 'backup' miniatures - in the event of damage or loss of a filming miniature, a replacement could quickly be rigged and pressed into service, providing the scene being shot did not demand so specialized a task that no other FS-1 miniatures would do. In the motion picture/TV industry time … be it first (actor) or second (effects) unit work … is money!

onto part 2 Methodology

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©1997-2006 Stephen J. Iverson. Other material copyright of original owner. No material (images or text) may be reproduced without permission of Stephen Iverson and original copyright owner. Additional copyright and legal information

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